Use the resources on this page to learn how to use Adobe AIR to package and deploy games and applications built with ActionScript and Flash as iOS apps. Seminar series recordings: Develop Flash-based iOS apps and games with Adobe AIR · Air. Creating your first AIR application for iOS. Learn how to build a "Hello. Edit this file in your favorite XML editor. Add the following XML: " minimumPatchLevel="0"> change_to_your_id Hello World iOS. May 12, Learn about saving your AIR application's state frequently and automatically so your app meets iOS device users' expectations. If you've done Flash or AIR development, you've almost certainly dealt with either SharedObject or File. If not, you might want to refer to their documentation for details and.
Jun 27, Now that you have a development P12 developer certifcate and a development provisioning profile, you are ready to use Flash Builder to package your AIR application as a native iOS application that can be installed on one of the devices specified in the provisioning profile. You specify these files in the. Adobe AIR for iOS articles, tutorials, and videos | Adobe Developer Connection. Building a native extension for iOS and Android – Part 5: Building the ANE file. Nathan Weber (Aug 28, ). Building a native Using SWC files to build large Flash and AIR projects with multiple SWF files for iOS. Tom Krcha (Feb 27, ). In this case, you need to specify the frameworks and libraries to be linked to in a platform descriptor file, as described here. If an iOS SDK is released before an AIR release, how can I leverage the advantages of the new iOS frameworks and libraries in my native extension? For such use cases, ADT has a switch - platformsdk.
Aug 18, If you are using Adobe Flash CC and AIR SDK (any version) with iTunes , you may get this installation error when in your Flash Professional CC project you select: File > Publish >Install application on the connected iOS device . Solution: This issue has been fixed in the latest Adobe Flash. On iOS, ADT converts the SWF file byte code and other source files into a native iOS application. Create the SWF file using Flash Builder, Flash Professional, or a command-line compiler. Open a command shell or a terminal and navigate to the project folder of your iPhone application. Next, use the ADT tool to create the. Hi Syed,. Try using ePath(fileURL); instead of document directory. If we try to write a file using File. applicationDirectory, That is a read-only directory on iOS (and normally other platforms as well, as mentioned in the docs for File: File - Adobe ActionScript® 3 (AS3) API Reference).